Wednesday, 10 December 2008
SignShot2
Sign shot.
Monday, 8 December 2008
3rd Scene
My third scene, out of all the scenes ive done this probably differs from the animatic the most. This is because i really wanted to play with the animation in this scene and see how much character i could get out of the spider.
This was also probably the hardest shot to animate, its actually two different spiders. Impatient to get on with the animating i started about half way through startin from with when hes lying on the ground. After several failed attempts i decided it would be a heck of alot easier to give him IK handles in his lower legs so that it was easier to get his feet to stay on the ground. So i got that all animated and was happy with it, so i went back to animate the walk and fall but the IK kept mucking up the rig and animation. After spending most of sunday trying to get the thing working i decided that it would be easier to just import a spider with FK handles then have them switch halfway through, so thats what i did. Soon as FK hits the ground IK jumps in and takes his place.
Looking back at this i'm still not satisfed with the fall. And i my have to change the camera, i think the angle makes the approach look a bit funny but i'll see what the others say before i change anything.
Friday, 5 December 2008
2nd scene
This is the first playblast i did. I showed it to Sarah and she thought i should centralize the spider a bit more and add more angle, so i created a new camera and tried from a different angle.
Thursday, 4 December 2008
1st scene
Sunday, 30 November 2008
Oh mercy.
Dan spent nearly 5 minutes close to tears before Sarah gave the game a way by bursting out laughing... Ahh good times.
Right i'm gonna post the real walk cycle on the team mainpage for all to see.
Monday, 24 November 2008
Updates.
Righty ive got the rubble workin now so quite a bit of my time has been placing that across the map, the process of creating the rubble doesn't really take that long, placing it in the map and making it look different to all the other rubble in the scene does. But its nearly all done now, i've just got to do the rubble outside Sarah's buildings then im done.

Also note we have a road with pavements and drains and everything, i did alot of this, Sarah did all of the sign posts and lamp posts so hats off to her for that (give ureself a pat on the back if ure reading this Sarah) and it looks like Big Dan has reworked most of the pavement since i gave it to him..........so erm....well i did the crack in the road... i coulda sworn i did more than that...oh and the bollards, the bollards are mine. Early last week Dan bought in a beautiful model of a car which he had spent literally hours working on and painstakingly perfecting till it was practically indistinguishable from a real car, i then got to take it home and spent literally minutes destroying it. I had to get rid of quite alot of faces in this so i could get the roof to crumple and i had to give the car an interior so the chairs and steering wheel are my claim to fame in this model.
Sarah has also finished her buildings now which look awesome but were destroyed far more than mine were. Not to be outdone i went back and ripped apart my second building which to be honest needed something more done to it cause it was kinda boring. Can you see the scary face in the destruction? looks kind of like a Jack o lantern.
We also had a cool lecture on lighting and rendering in layers from Rob Jones, I thought it was actually really interesting (well as interesting as lights can be.) I just need to get a copy of after effects from somewhere and then im setup to try it myself. As far as i know we're planning to use the techniques learned in the lecture in our piece because A:Jared threatened us and B: cause there have been some ripplings of uncertainty in the group as to whether hardcore B+W is the way to go, this is something we'll be able to alter within after effects, give it just a subtle hint of colour to make the imagery less harsh.
Also has an interesting day last Friday where a series of complications arose when trying to bring all our finished modelling together, almost as if some mystical power was tying to stop us completing our work. I'm not going to reiterate what happened though, if you don't already know go read Sarah's blog where there is a perfect rendition of the events of the day.
Righty i think thats everything, i'll add anything else as i think of it...