Sunday, 30 November 2008

Oh mercy.

Deadline for the spider walk test was on friday, we managed to get it done (Sarah and Myself) in a way we both liked. Pleased with our progress we decided we should celebrate the achivement and play a joke on Dan. We managed to convince him that we didn't manage to get the spider working and so had attatched a pair of legs to one of the bins and was going to replace the spiders.

Dan spent nearly 5 minutes close to tears before Sarah gave the game a way by bursting out laughing... Ahh good times.

Right i'm gonna post the real walk cycle on the team mainpage for all to see.

Monday, 24 November 2008

Updates.

Thought i was overdue an update post so thought i'd let my avid followers (which totals 1 - hey matuku) know what ive been up to.


Righty ive got the rubble workin now so quite a bit of my time has been placing that across the map, the process of creating the rubble doesn't really take that long, placing it in the map and making it look different to all the other rubble in the scene does. But its nearly all done now, i've just got to do the rubble outside Sarah's buildings then im done.
Im gonna wait till we've got cameras locked off before i go in and add any real detail to the rubble though cause i dont really want to waste hours making all the rubble detailed only to find out we're only going to see a quarter of it.

Also note we have a road with pavements and drains and everything, i did alot of this, Sarah did all of the sign posts and lamp posts so hats off to her for that (give ureself a pat on the back if ure reading this Sarah) and it looks like Big Dan has reworked most of the pavement since i gave it to him..........so erm....well i did the crack in the road... i coulda sworn i did more than that...oh and the bollards, the bollards are mine. Early last week Dan bought in a beautiful model of a car which he had spent literally hours working on and painstakingly perfecting till it was practically indistinguishable from a real car, i then got to take it home and spent literally minutes destroying it. I had to get rid of quite alot of faces in this so i could get the roof to crumple and i had to give the car an interior so the chairs and steering wheel are my claim to fame in this model. Sarah has also finished her buildings now which look awesome but were destroyed far more than mine were. Not to be outdone i went back and ripped apart my second building which to be honest needed something more done to it cause it was kinda boring. Can you see the scary face in the destruction? looks kind of like a Jack o lantern.

We also had a cool lecture on lighting and rendering in layers from Rob Jones, I thought it was actually really interesting (well as interesting as lights can be.) I just need to get a copy of after effects from somewhere and then im setup to try it myself. As far as i know we're planning to use the techniques learned in the lecture in our piece because A:Jared threatened us and B: cause there have been some ripplings of uncertainty in the group as to whether hardcore B+W is the way to go, this is something we'll be able to alter within after effects, give it just a subtle hint of colour to make the imagery less harsh.

Also has an interesting day last Friday where a series of complications arose when trying to bring all our finished modelling together, almost as if some mystical power was tying to stop us completing our work. I'm not going to reiterate what happened though, if you don't already know go read Sarah's blog where there is a perfect rendition of the events of the day.

Righty i think thats everything, i'll add anything else as i think of it...


Wednesday, 12 November 2008

S.O.S

Hit a minor (major) snag.

RUBBLE

Dynamics in Maya just isn't working, im using less than 20 bricks and the computer cant manage the processing power. Only solution i can think up is to do all the rubble manually which sounds like a ridiculous amount of work.

Any Ideas???

Monday, 10 November 2008

Spider Boot Camp


Took me a little while to get the thing moving in a way that im relatively pleased with. My first walk was done from the side view and was only two legs, based on a dog walk cycle(see earlier post for test) The front legs moved fine but i didnt like the way the back legs moved. The way the back legs were modelled they were facing in the opposite direction to the front legs so they would have to be pushing away from the body instead of pulling with the front legs. Heres what i came up with.

I need feedback on these cause i dont really have any ideas on where to go from here.

Thursday, 6 November 2008

Spiders

Right, its done its working. He has an extendable neck he blinks and he moves.



So Matt hows it goin?

ookkkaayyy then....

Sunday, 2 November 2008

My eyes sting - damned chlorine

Current Mood: Blergh!
Listening to: Hook Soundtrack - Smee's Plan


Looky, i found a tutorial on rubble

http://www.3dlessons.com/tutorials/Piles-Of-Rubble-36329.html

I havn't tried it out yet but it looks promising.

And ive started modelling the spider, i will hopefully get it finished tomorrow so Sarah can start rigging it either tomorrow or Tuesday.